So, I decided to work on my little game today when for some unexplainable reason, when I try to load my game in the console I'm greeted with the message 'could not load'. I don't know why this happens, nor what causes it to happen, but this has happened to me three times already and it's infuriating. If there's any way to prevent it, or better yet get me my game back, please tell me! Thanks in advance to anyone who can help me.
-Roverkibb
Full Moon Sweet
It's Halloween and you've just gone trick-or-treating. When you get home you and your friends dump your stashes on the floor. Who got the best loot? Who got the most candy? Who cares... before you know it, your candies have come to life, with a thirst for blood and sugar!
Features
- 5 unique candies
- Unique abilities for each candy
- Each time you play, your candy and the enemies are randomized
How to play
- Launch the game
- Press z to start the game
- During the dialog, you can press x to skip to the end
- After each dialog, press z to continue
- During battle, press the up and down arrows to select your ability and press the z key to use the ability
- If you lose you can press the z key to try again from where you lost
- If you win, press z to go back to the title screen where you can press z to play again
The game
From that one chinese bootleg
The web player is fuzzy/anti-aliased in a recent release. Probably aware, but I didn't see an open bug about it.
I've toyed around with the idea of game design, but I've often been overwhelmed with the thought of learning a programming language and using a game engine. I went through most of a C# course on YouTube and played around with Unity and Gamemaker 2. However, I realized that playing around with the systems isn't enough. I need a goal!
PICO-8 got my attention because of the Game Jam version of Celeste. I had a blast, and as I read more about it, I love the fact that you can do so much with so little. The restriction has attracted me because when I have more options just starting out, I feel overloaded. Now I just have to decide what kind of game I want to try to make when getting started.
I have started looking around the carts that are listed. I'd love to see a game that has a Dragon Quest or early Final Fantasy feel. I know those games are probably larger than 32K, but I'd be interested in seeing if something similar could be done. I tried one game that seemed promising, and while I enjoyed my time with it, it wasn't exactly what I was looking for. That game was more on the lines of a push-into-the-enemy RPG. I'd still recommend giving it a try! (https://www.lexaloffle.com/bbs/?pid=48757#p)
I'm trying to find "Little Dragon Adventure" in splore to add it to favourites:
- Run splore.
- Switch to the search tab.
- Enter "dragon".
- No relevant results.
- Enter "little dragon".
- "Could not connect to bbs".
- Other queries with a space do not work.
- May be a hint: "little+dragon" worked, the game was 4th in the list.
Pico-8 0.2.1b on macOS 10.14.5.
I'd also like games with search terms in title to be displayed first, but that's not a priority.
Hey,
Pretty new to lua and pico-8
Was wondering if there was a way to set the x and y cords of the mouse so a fps could be made with mouse input aswell
A simple shooter game I wrote to learn pico8 some time ago, I most likely will leave it as is even though it's not super clear what's going on in terms of animation and the game's too hard.
Code's very not clean I never refactored anything and just went with it.
For the asteroid and ship sprites, I used magicavoxel and spritestack studio then exported in spritestack the animations as sprite sheet to import that in pico8.
Enjoy!
This is a simple little cart that draws 3 randomly sized/colo(u)red shapes every 60th of a frame, and plays a short little ditty while doing so. This was made in not-a-lot-of-time at all as a way of getting myself comfy with drawing shapes, _update60(), and stuff that isn't sprites and maps. Not much else to look at, really, unless you're a huge fan of surrealism.
Here is a demo my son Oliver made this weekend as part of a challenge we made for each other. My creation is BEARMY which is also uploaded. We still have a lot of work to do!
This is my entry for SAGE (Sonic Amateur Games Expo) 2020.
The game is not finished yet, I'm releasing this demo for the event. The level is very short because it's using the default pico-8 map. The final version will have a stage as big as Sonic 2's Emerald Hill (and 2 acts if the compressed limit is in a good mood).
Still, it's fun to roll and bounce around the level like a THPS game. Have fun :)
CRT version:
Hey there,
This is my 3rd game with pico8 so far.
It's a small shooter based on a tabletop rpg campaign I'm enjoying friends.
Controls :
Aim with mouse
Move with arrows
Left click : shoot
Right clicl : dodge
C/X : power
I was quite fine with my project until I realized I only had 8 token left... and maybe 85% of the fetures I wanted to set up.
I'm posting the game as it is for my friends to enjoy, and for your feedback if you have any ideas to save some space.
The game is absolutely unbalanced for now.
Hi, just testing out a new demo. Still need to figure out how to create enemies and bullets!
My first PICO-8 project, a demake of Vlambeer's game Nuclear Throne. Let me know what you think!
My first PICO-8 game. Made for MiniJam 62: Colors.
Special thanks to Cestra from MiniJam discord channel.